Interesting review. Your take certainly sounds more positive than several others that I’ve read over the past few days (never mind the absurd “Fallout 76” comment based on the demo weekend). You hit on many of the same points and criticisms but seemed to come away overall more content with the experience than others.
I have yet to play the game post-launch, so I can’t really answer your question. I might give it a shot this weekend. Your review (among others) gives me the sense that there’s enough value, even despite the repetitions and bugs and UI issues, for the cost of a one-month subscription to Origin Access. I’ll probably set the game to Easy so that I can try to enjoy being a solo badass in the missions and minimize any frustrations / distractions from exploring the lore and characters in Fort Tarsis, which are of much greater interest to me.
The sad thing for me is that I just have no real interest in this business model: I’m too interested in video games in general to want to commit to a single one the way publishers seem utterly fixated on convincing us to. Regardless of whether we’re talking about time or money, I’m just not looking for a game that wants me to commit for the next six months to two years. What I want is a good experience that I can play from start to finish in two weeks to a month, and then be free to move on to the next shiny new thing. Anthem, for me, has to fit in between Civ 6: Gathering Storm and The Division 2, MLB The Show, or whenever Rebel Galaxy Outlaw nebulously releases in “early 2019” (not to mention any of the many unplayed games in my backlog).
So I’m sure that, even if I get and enjoy the game, EA is going to consider a customer like me a failure for this game: I’ll give them CDN$20 to play it for a few weeks and then cancel the subscription and move on. I don’t know how exactly they’re defining success internally but I’m sure it’s not getting non-recurring budget-game-level revenue per user.