Gaming Trend forum

Die in the game die for real -- Sword Art Online: Sword of Fellows Review

Originally published at:

The Sword Art Online series is currently in its third season, with each season having wildly different plotlines. The first season seems to be the most memorable for fans though, with the story of Kirito and several other gamers trapped in the virtual reality land of Aincrad. Dying in the game meant dying in the real world, with brave adventurers leveling up in hopes of reaching the upper levels to end their captivity by defeating Heathcliff at Level 100. Sword Art Online: Sword of Fellows follows this storyline.

Opening the Sword of Fellows box reveals four black dice, four white dice, and six character dice. These dice have a nice weight to them, and the character dice with custom graphics to represent their character is a nice touch. Besides that, a token sheet for damage and ability and cards representing characters, scenarios, and items are included. These all feature artwork from the series. The box is rather small making the game easily portable, which is something I appreciate.

In Sword of Fellows, each player represents one of the characters in the anime. Kirito always needs to be one of the characters played, which makes sense since he is the main character throughout the series. Each character has different skills for dealing damage. For instance, Kirito’s attacks use sets of dice with the same value, while Asuna depends on runs of dice with larger runs creating more damage.

After each player selects a character, the scenario cards for the game are laid out. A scenario card from the lower, middle, and upper sections gets laid out with the card backs showing an image of Aincrad. The Final Battle goes at the top and is the same card. Finally, the item cards and tokens are set to the side.

Kirito begins the game and the lower section scenario gets flipped over. Each scenario card shows how many steps or objectives it has to get completed, the number of dice the main and support characters roll, how much damage each step can take before being defeated, the amount of damage a counter attack from that step deals, and any special effects applied to that step. To defeat the scenario, each step needs to be cleared in order.

To clear each step, the main and support characters roll their dice and match them as closely as possible to the attacks of the main player. Similar to Yahtzee, dice can be rerolled up to two additional times. After the final dice roll damage gets applied to the step, a counter attack against the current character gets applied. These steps often have special effects, such as causing all characters to take damage and not allowing as many rerolls to take place. If a step has a defense on it, the defense is applied against each attack and not the total of the attacks levied. Each attack needs to be higher than the defense to cause damage.

During every turn, the players want to be able to include every die in the attack. When you do this, the combo allows the player to switch to the support player without having a counter attack hit against them. Some steps practically require switching to the support player without a counter attack due to the high amount of damage the step can deal. While there is some luck in the way the dice are rolled, segmenting the dice for attacks becomes the utmost importance, adding a sizeable amount of strategy. Each player does have a way to manipulate some of the dice, and the support character can also use their ability to help the main character, but that ability can only be used a specific number of times.

At the end of each turn, the current player is exhausted and the support character becomes the main character. The main character selects who they want as their support for their turn. Any currently exhausted player can’t be chosen. However, if the current player can’t choose a support since all of them are exhausted, then all the characters become unexhausted and the main character can choose any player for support, thus ensuring that all players get a chance to roll the dice and not get stuck sitting around the table doing nothing.

After a scenario is completed, an item is gained for the party, players gain more hit points, new sword skills become available, and all damage gets healed. Finishing the lower section scenario rewards the players with their character die. The progression helps to get into the scenario and ramp up the difficulty. The breather given is short lived, especially after seeing the abilities and special effects some scenarios have. Sometimes you don’t think that there’s any way to complete a scenario just looking at the abilities and hit points, but after some thinking about the scenario a strategy can be formulated.

The Final Battle, reached after completing the upper section, always has two steps. Heathcliff becomes the boss for the first step and needs to be killed. However, after Heathcliff is defeated, Akihiko Kayaba, the player behind the Heathcliff avatar, becomes the final boss. Kirito is the only character who can defeat Akihiko, but he has support characters that can take on damage until they are gone. While I understand the reasoning to change this to keep in line with the story of the anime, I wish that they could have used the same mechanics for defeating Akihiko as this takes away from the team helping out Kirito as they have throughout the entire game.

Sword of Fellows is a cooperative game, and like most cooperative games it is difficult. While this game is aimed at fans of the show, this could be a detriment for beginners or casual gamers. At least it plays in around a half-hour, so it won’t leave people frustrated for too long if they don’t like the difficulty, and the instructions do give a couple of suggestions to make the game easier. You also don’t need to be a fan of the show to understand the game, but fans of the series will appreciate the characters and references.